Bloober Workforce’s remake of Silent Hill 2 is because of hit PlayStation 5 and PC on October 8, and it is wanting good and spooky. It is out there to pre-order on the PlayStation Store and Steam.
It has been lower than two years since Konami and Bloober Workforce introduced the Silent Hill 2 remake, although information of its existence leaked a number of months beforehand, giving followers loads of time to catastrophize the state of affairs. At present we bought the primary gameplay trailer for the remake, showcasing acquainted hallways lined with bloody nurses, low-light environments crawling with bugs, and different nasty surprises which have at all times been lurking within the sleepy city of Silent Hill. With fashionable visuals, lighting and sensibilities, all of it seems to be eerily stunning.
The discharge date trailer dropped throughout right now’s PlayStation State of Play showcase. Proper after that, Konami held a separate occasion only for its numerous Silent Hill projects, together with an prolonged have a look at the Silent Hill 2 remake.
Bloober Workforce is the studio behind the Layers of Worry franchise, Observer, Blair Witch and The Medium — all completely serviceable psychological horror experiences. Nonetheless, there’s lots to dwell as much as right here: Silent Hill 2 is a beloved, traditional horror sport. It hit the PlayStation 2 in 2001 and, greater than 20 years on, loads of followers are anxious to see how the remake will maintain up. Bloober Workforce has fully rebuilt the sport, together with full efficiency seize and swapping a semi-fixed digital camera for a contemporary third-person perspective.
Bloober Workforce co-founder Piotr Babieno told Engadget in June 2023 that the studio shifted its complete game-making ethos for the Silent Hill 2 remake. As a substitute of main with temper and set dressing, they made mechanics the inspiration of the on-screen terror, utilizing participant enter to generate disquiet. The Layers of Worry assortment that got here out final summer season marked the tip of Bloober Workforce’s psychological-horror period. As Babieno stated final June:
“This yr is like closing the period of constructing psychological horror video games. Proper now we’re going into Bloober Workforce 3.0, making mass-market horror…. We determined that our subsequent titles needs to be far more mass-market oriented. We’d like to speak with extra folks. We’d prefer to ship our concepts, with our DNA, not by atmosphere or storytelling, however by motion. So all of our future titles could have a whole lot of gameplay mechanics. They are going to be a lot larger.”
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